> For the complete documentation index, see [llms.txt](https://kubacho-lab.gitbook.io/vhierarchy-2/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kubacho-lab.gitbook.io/vhierarchy-2/api-and-rules.md).

# API and Rules

You can set icons/colors from your editor scripts:

```csharp
VHierarchy.VHierarchy.SetIcon(cameraGameObject, iconName: "Camera Icon");

VHierarchy.VHierarchy.SetColor(cameraGameObject, colorIndex: 2);

```

Also you can define rules to set icons/colors automatically:

```csharp
[VHierarchy.Rule]
static void Rule(VHierarchy.ObjectInfo objectInfo)
{
    if (objectInfo.gameObject.GetComponent<Camera>())
    {
        objectInfo.icon = "Camera Icon";
        objectInfo.color = 2;
    }
}
```

Here's an [example script](https://gist.github.com/kubacho/7cf8bc607b3dd1be81ed0c61edac66fb) with a rule that implements automatic icons based on first component

\ <br>


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